Been very quiet lately so I wanted to provide an update on why. The whole of the first 6 months or so of story is written and maps done so right now is more grunt work time. This time it’s NPCs

With the implementation of “area prestige” it’s been a little different making NPCs this time but it’s been enjoyable so far. For each NPC I am tracking three things.

* What they want

* What they hate

* What they think of shards

The advantage of writing a lot of NPCs and their stories is that I have an army of possible personas and characters for shop keeps, militia, and random people to drive the story. It also saves me from having to think up names on the fly.